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IN THIS CORNER... the official blog for EA SPORTS™ Fight Night Round 4 where you get inside access to our team as we develop one of the most anticipated games of the year.  Get the latest info, exclusive content and hear what the team has to say about the sport of boxing.  Touch ‘em up and let’s have a good, clean site! 

Fight Night Round 4 - Q&A

By: Unscripted 360

Unscripted 360 - Fight Night Round 3 was (and still is) one of the best sports games for next-generation consoles.  What was the biggest challenge in trying to follow a game that was regarded so highly amongst fans?

Matt Mahar - I think you hit it on the head...our biggest challenge is following in the footsteps of a game that is/was so highly regarded amongst...not only fight fans...but by everyone who plays video games. Fight Night Round 3 looked and played amazing and if you were to pick it up and play it today you'd find that it holds up very well given how long ago it was released. That said, Fight Night Round 3 provided us with great motivation to raise the bar even higher in terms of visuals, game play, and our feature set for Fight Night Round 4...something which we believe we've achieved.

U360 - How does the process work when it comes to creating the roster of boxers in the game?  How does EA choose which fighters will appear (specifically the Mike Tyson decision)?

Mahar - Selecting the roster for Fight Night Round 4 is a lengthy process. Choosing to put Mike Tyson in the game was not. Mike Tyson was one of...if not the most...devastating punchers in heavyweight boxing history as well as being one of the best video game bosses in video game history....getting both in one boxer...plus the fact he hasn't been in a video game for over 10 years, makes choosing him a no brainer.

Regarding the rest of our roster...we make a list of the best past, present, and future fighters. We ensure we have fighters for our 8 weight divisions and try to sign fighters representing each international region our game is available in. After we come up with our list we compare it to what the fans are asking for and go about trying to sign the boxers. We liken the process of signing boxers into Fight Night Round 4 to making fights...sometimes fights the fans want to see don't get made for one reason or another...at the end of the day it's not always up to us who gets signed into the game but we try our best to deliver the highest quality and biggest roster we can.

U360 - How much input do the actual boxers have in the game and their fighters?

Mahar - More than you'd think. We've been in contact and or shown the game to Sugar Ray, Sugar Shane, Mike Tyson, Sergio Mora, Tito Ortiz, George Foreman, Lennox Lewis, Winky Wright and many more. We also have the benefit of having 1000's of fights to watch in our video library. Each fighter we're in contact with provides input on everything from their stance, style, and what gear they wear.

We also like to get input from boxers regarding their past opponents... Having the opportunity to speak, in depth, to Sugar Ray about Tommy Hearns or Hagler, and Lennox Lewis about Tyson and Klitschko is amazing. It provides us with a huge amount of insight into how the boxers should act.

U360 - FIGHT NIGHT Round 4 showcases some of the most impressive visuals ever seen in a sports title. How are the physics developed when it comes to punches and the way a fighter's body reacts?  Should we check local hospitals around EA for people who volunteered to be punching bags? 

Mahar - The physics system was the brain child of George...one of our very talented software engineers. The team realized early on if we wished to truly raise the bar in the fighting category the game engine we were previously using simply wouldn't cut it. The Fight Night team worked extremely hard pulling together the different pieces of the physics engine. It was a major challenge and affected several areas of the game. In the end, the results speak for themselves...I really believe it's going to revolutionize how fighting games are made because it uses real world physics calculations...you can't get any more realistic than that.

Aside for the game play producer Brian and I kicking the stuffing out of one another in sparring sessions when we were prototyping ....the local hospitals should be all clear. I'm more concerned about all of the controller smashing as a result of losing fights online...I've already gone through two.

U360 - Legacy Mode is the all-new career mode in FIGHT NIGHT Round 4.  What are some of the new things a fighter should expect during a career?

Mahar - Legacy Mode was completely overhauled based on feedback from the Fight Night community and from features we felt were missing from Fight Night Round 3. Users can expect many new and exciting features...some of my favorites are:

• The Legacy Ranking Ladder which determines your current place in the pantheon of boxing history and challenges the user to complete a check list of items that will stretch their boxer's skill.

• Multiple belts in each weight division and the fact each of the sanctioning bodies require you to take mandatory title defenses

• Boxer challenges - as you progress up the ladder to becoming champion of the world you'll receive fight challenges via email from; Rivals, challengers, and maybe even the champion of the world looking to give a kid his 1st big break.

• A real schedule that allows the user to determine who they fight, when they fight and how often they train.

I could go on...The point to take away is we've added well over a dozen new features to the FIGHT NIGHT Round 4 Legacy Mode that were not in FIGHT NIGHT Round 3 hopefully everyone will enjoy them.

U360 - EA has been successful in delivering support of its titles via downloadable content.  FIGHT NIGHT ROUND 4 seems built for this type of support be that with additional venues, boxers etc.  Are there plans to support FNR4 after release with new content?

Mahar - Absolutely! We haven't solidified our DLC plans yet but...user's can expect the Dev Team to be extremely active on message boards soliciting feedback from our users regarding which features are being well received. We'll be looking for opportunities to deliver high quality game content to the community well after we ship that keeps Fight Night Round 4 fresh.

U360 - How does the team come up with the Achievements and Trophies?  Is there a top secret gathering to decide how easy or difficult they'll be?

Mahar - I wouldn't say its top secrete...no...LOL. Our goal is to spread the achievements out so there is a good mix of easy, moderate, and difficult achievements in addition to challenging the user to explore the features of Fight Night.

Are there any significant differences between the Xbox 360 and PS3 versions of the game?

Mahar - No. Both run at a silky smooth 60 FPS. Our rendering and art team worked extremely hard to ensure the visuals were top notch on both platforms. Trust me, getting slugged in the face and seeing the punch reverberate through the glove then your nose before you bounce off the canvas will look great on both the PS3 and XBOX 360.

U360 - Looking back on the development of FNR4, what is the team most proud of having accomplished?

Mahar  - Three are so many things for our team to be proud of ... I don't want to presume to speak for the team but if I had to pick one thing it would be...the fact FIGHT NIGHT Round 3 set a very high bar for us to meet. Our team took this challenge head on and in my opinion not only met it, but exceeded it in terms of visuals, game play and feature set...something they should be very, very proud of.

Comments

Cobra1968 said:

June 25, 2009 5:46 PM

How does "real world physics" allow a gamer to accidentally throw a boady punch when they intended to throw a hook? ...you ACTUALLY can get any more realistic than that, you have in tha past bring back buttons to REALLY have control and more important CHOICE on how you fight.

zayaplaya1 said:

June 25, 2009 6:53 PM

If you aint seen my FNR4 video yet youre missin out. youtube, zayaplaya1. its called "fight night round 4 press conference" hopefully EA wont ban it!

GATORFIGHT5 said:

June 25, 2009 7:47 PM

DLC all i want is rocky marciano

fycace said:

June 25, 2009 9:19 PM

i just wanna find out why ya didnt put floyd mayweather ,oscar delaoya in the game and evender holyfield in the game  or will ya put em in fight night round 3

i_bet_u_quit said:

June 25, 2009 10:18 PM

i agree, the tpd is garbage!! i will admit tho its a good idea and a fun change from hitting buttons but i prefer hitting a button and knowing EXACTLY what punch im throwing.

DanAngleland said:

June 26, 2009 12:58 PM

@Cobra: once again someone feels the need to demand buttons back when the devs have promised to consider putting them in by DLC. You can't ask anymore than that. Besides which your post makes little sense; the physics system has nothing at all to do with whether you have difficulty mastering the TPC.

tomas_eriksson_wedge@hotmail.com said:

June 26, 2009 3:35 PM

Canada.... you´ve done an AMAZING job! Truly fantastic!

CHARGERBOY94 said:

June 27, 2009 3:53 PM

if klitschko isn't in the game  does lennox lewis give them info about him (DLC hint?)

headache06 said:

June 28, 2009 4:52 AM

"Are there any significant differences between the Xbox 360 and PS3 versions of the game?"

"Mahar - No[...]"

Has you forgotten to tell us something? I am busy at the moment, trying to add my own music to the ps3-version.

TheSteelest said:

June 29, 2009 9:30 AM

The PS3 games allows you to take a picture of yourself so you can creat your Legacy boxer. Xbox doesn't have that option... if it does, I haven't been able to figure it out...

joeez said:

July 1, 2009 6:49 AM

please! create an update that will bring back the control configs. for fight night 3. these new controls are turning alot of people away. other than that, i have no complaints

most_ones_envy said:

July 1, 2009 7:31 AM

i dnt understand how you can throw 1000 punches in 8 rounds fighting online an you dont even get tired. Fix the stamina problem. Why dont fighters get tired unless you constantly hit them in the body.

steelerman33 said:

July 1, 2009 1:29 PM

Please bring the button option back, im throwing everything but the pnch im trying to throw....thats all i want for xmas

vablkman25 said:

July 2, 2009 4:59 PM

*** Please bring the button option back as a downloadable option or I will never buy as EA game again!!!

shadow1967 said:

July 2, 2009 7:06 PM

okay, i have been watching and readng up on the tcp vs button controversy since day 1.  Well many days have passed now and many many people are just wanting some type of solid answer including myself.  ARE you making a PATCH or not.  If not then say so.  Don't lead us on it's hard enough as it is, i won't buy the game with controls that are going to be forced on me.  But if you are not going to do anything, man up and say it so we can go spend out money on other games (perhaps from other companies that remember guys like myself who have been so loyal to ea, i have been there since the beginning with hockey, football, racing, nascar, etc.  i had at least one of every single year/version.  Right now i am not feeling the love back from ea.  I also don't feel i am getting proper respect.  again make a decision, and TELL US.  this limbo garbage is just wrong guys, you know it, and i know it.  (although i have a pretty good hunch we are out fo luch button lovers.  I don't see ea sending out unopened games so they can be returned if they intended a patch anytime soon.  And plase don't play politician anymore, the We are looking into it.....etc, just say yes there will be a patch, button version that can be bought or whatever, but no more limbo pleae.

Doug

shadow1967 said:

July 3, 2009 10:17 PM

is this thread locked?i wrote at least 3 comments, but none are showing up.  this is basically a test.

zmanff

dizzy0864 said:

July 5, 2009 4:32 PM

TPC is garbage!! its too hard to throw the punch you want and with the new countering system theres no room for error when throwing punches your "one clean punch away from victory" according to the case but if your punches arent

accurate your actually about two seconds away from a humiliating loss...Im a huge fan of EA and their sports franchises and personally i think Fight Night is the crown jewel but the game isnt really fair when tpc users feel more at home than the button users especially since the configs were in rds 2 and 3 unchanged...bring em back plz other than the visuals and presentation are amazing and the new physics engine make the game more realistic great game!

MonieRStarz said:

July 5, 2009 6:54 PM

@cobra, and everyone else who is wondering what happen to the button option: What happened to making everyone happy with various button configuration. Who likes it when a game tries to MAKE you subside to there new style of play?! Its 2009 EA.. make all your buyers happy!!

dukemonty said:

July 28, 2009 4:52 PM

I assume that most of us playing this game are big boxing fans and are motivated by legendary fights and boxing movies. Now I know that there would be copyright issues around films but I would love to see the following as downloadable

content much of which I did expect to be in the original game.

HAIR CUTS - Similar to the fihters in Rocky films and other famous boxers.

( Shanon BRIGGS, Nigel BENN, Cris EUBANK, OliverMcALL, Rocky MARCIANO )

( Rocky I, II, II, IV, V,VI APOLLO, CLUBBER, DRAGO,  and even SPIDER RICO )

SPECIAL PUNCHES

( Over hand Right / Left etc )

And more different reactions KO and diferent punches.

I assume that there will not be another FIGHT NGHT GAME for a couple of year due to development  and that we will not get sold the same cheap updates as THQ and SMACKDOWN vs RAW games who have not changed the basics for about five years.

Please keep the good stuf coming this is a fantactic game that can only get better with DLC.

All the best

Boxing fan.

jmmarquez16 said:

August 3, 2009 9:21 PM

all i want is juan manuel marquez in the game

bug9898@yahoo.com said:

February 9, 2010 10:20 AM

i need help how do i win a belt but not online