IN THIS CORNER... the official blog for EA SPORTS™ Fight Night Round 4 where you get inside access to our team as we develop one of the most anticipated games of the year. Get the latest info, exclusive content and hear what the team has to say about the sport of boxing. Touch ‘em up and let’s have a good, clean site!
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POSTED:
Nov 20 2009, 10:26 AM
With the DLC and Title Update lined up for early December, we polled the community for their questions about the upcoming additions and sat with game Producers Mike Mahar and Brian Hayes to get their take on things. Above you will find the first of 4 videos with answers to those questions.
Right before these videos we recorded their recap of the Pacquiao-Cotto fight, which is why Brizzo makes mention of this being the "Second most exciting thing in boxing". That recap should be coming next week along with some pics and extra video from their trip.
Please note an update to the release dates of the Title Update and DLC, which are subject to change, since we filmed the videos:
December 2
X360 Gold & Silver - Title Update
December 3
X360 Gold - Free Content - Accessories
X360 Gold & Silver - Champions Pack (Boxers and Game Modes Available)
PS3 - Title Update
PS3 - Accessories and Champions Pack
December 10
X360 Silver - Free Content - Accessories
Pricing for Champions Pack
Ring Rivalries - $1.99 US / 160 MS Points
Old School Rules - $3.99 US / 320 MS Points
Individual Boxers - $1.99 US / 160 MS Points (Evander Holyfield, Bernard Hopkins, Sonny Liston)
Champions Pack Bundle - $9.99 US / 800 MS Points
POSTED:
Nov 19 2009, 02:22 PM

Join FIGHT NIGHT Round 4 producers Mike Mahar and Brian "Brizzo" Hayes in Club Fight Night
in the EA SPORTS Complex next Wednesday, November 25th from 4-5PM PST
for PlayStation 3 gamers. The game producers will be available for
gamers to chat with them about the upcoming DLC and Title Update
release coming in December.
For those that may not be able to get into the chat or do not have a
Sony PlayStation 3, you can still join in on the conversation as we
will also be hosting a Cover It Live event alongside the PSN Home chat.
In the meantime, make sure you get up to speed on all the latest details about the DLC and Title Update in the FIGHT NIGHT Round 4 blog and come ready with your questions and feedback for the producers.
Go to the news article on the EA SPORTS to access the Cover It Live event: FIGHT NIGHT Round 4 Producer Chat
POSTED:
Jun 02 2009, 01:39 PM
By Jenny Freeman, Art Director
Hi there,
I thought I’d give you a quick peek into our Photo Game Face feature in Fight Night. We’ve had tons of fun creating some very realistic, or sometimes some very bizarre looking new boxers for the game. Using this feature is a great way to put yourself, one of your friends or your favorite boxer in the game. I thought I’d show you the results we got using a photo of Brian ‘Brizzo’ Hayes our game play producer on Fight Night.

After uploading Brian’s photos, I placed the markers onto the images so Photo Game Face can accurately work out where to put features such as eyes, his chin and the basic shape of his face. This way, you aren’t just pasting a photo onto any piece of geometry. Photo Game face takes the photo and changes the geometry to fit, this makes the face you create much more individual looking and accurate. If you can get a side view of yourself or whoever you are creating, as well as the front view, then your head model will be even more accurate.
Placing the markers…

This is the result you get from the photo, the hair is a default one and facial hair colour isn’t set from the photograph, so that needs to be changed…

And here are the results once facial hair and skin-tone was changed. I also tweaked his chin and forehead to make it bigger with the advanced facial morphing tools and added facial hair...

For really good results, make sure you are in a well lit room or even outside so the light is very even. We found you didn’t get good results if there were loads of shadows all over your face.
With the advanced facial morphing section, you can push and pull the facial topography to really get accurate with the boxer likeness.
After playing with the face a bit more, you can go and tweak your boxer’s body type, attributes and all his equipment, plus much more. The Create Player section is pretty huge, so I won’t go into the details in this blog right now. Here’s a image of some of the screens in create Player:

After that, into the game…

Brizzo Vs Calzaghe:

Using Photo Game Face has been a lot of fun, we’ve created all sorts of boxers, and some people who aren’t boxers… but I’d get in trouble if I showed you those images!
That’s it for now.
Jen
POSTED:
Apr 14 2009, 03:11 PM
POSTED:
Apr 07 2009, 02:39 PM
By Brian Hayes, Producer
I was just 6 months old when Muhammad Ali and Joe Frazier met for the
third time at the Araneta Coliseum in the Philippines on October 1,
1975. As I became enamored with boxing many, many years ago and began
purchasing classic fight tapes and DVDs, I purchased an Ali VHS box-set
that included, “The Thrilla In Manila”. I have seen several great
fights over the years, but Ali-Frazier III will always stand out for me
because of the punishment both men exacted upon each other, their
tumultuous relationship outside the ropes, the way Ali slumped back on
his stool after briefly celebrating the stoppage and, most importantly,
the look in Joe Frazier’s eyes when Eddie Futch stopped the fight.
For the HBO video preview, Brian's complete blog, and new FNR4 screens of the fighters in the Manila Arena, go to Inside EA SPORTS Blog: Thrilla in Manila (or why I love Joe Frazier)
POSTED:
Apr 02 2009, 04:46 PM
By Brian Hayes, Producer
I’ll be completely honest. I wasn’t the biggest fan of physics in school. There are a lot of reasons for that. My teachers probably weren’t the coolest, most interesting people in the world. The curriculum probably involved a lot of mathematical problem-solving with a pencil and paper. There were likely some experiments with wood and string and springs. Meh.

For the complete blog check it out on the Inside EA SPORTS Blog: The Sweet Science: Physics in Fight Night Round 4
POSTED:
Mar 28 2009, 09:49 AM
Hey fight fans. Over the upcoming weeks we'll be revealing our roster
and accompanying screenshots for everyone to view. At the moment,
Brian and the rest of the game team are in the busiest time of their
development cycle. I know they are really excited about finishing up
the game and getting it out to the ever growing number of fans that
have been patiently waiting for the next installment of Fight Night.
Check out the screenshots and accompanying blog from producer Brian Hayes on the EA SPORTS Inside Blog: Fight Night Round 4 - The Heavyweights
