IN THIS CORNER... the official blog for EA SPORTS™ Fight Night Round 4 where you get inside access to our team as we develop one of the most anticipated games of the year. Get the latest info, exclusive content and hear what the team has to say about the sport of boxing. Touch ‘em up and let’s have a good, clean site!
Browse by Tags
All Tags »
George Foreman (
RSS)
POSTED:
Apr 17 2009, 11:36 PM
Mike Mahar, producer
Styles make fights. It’s an old boxing adage that succinctly describes
how the boxing styles of two combatants determines the type of fight
they will have. If you put two cutesy southpaw counter-punchers in
against each other and you’re probably not looking forward to a
barnburning slugfest. If you put to face-first, take-two-to-give-one
sluggers in against each other and you probably won’t have an
exhibition of outstanding defensive technique on your hands. Creating a
diverse set of boxing styles for the AI in Fight Night Round 4 has been
a focus since the early stages of development.
There are a lot of things that make up a boxer’s style. First off,
you have the stance: orthodox or southpaw. An interesting twist in
Fight Night Round 4 is the addition of independent power ratings for
each hand. This allows you to make a southpaw boxer with a dominant
right hand, or vice versa. The boxing world is full of natural
southpaws that were converted to fight right-handed by trainers early
in their career. In Fight Night Round 4 you can simulate that effect
with created boxers and you can expect licensed boxers that fought this
way to have their attributes reflect that.
The way a boxer positions their feet and holds their hands is
probably one of the most recognizable facets of their boxing style.
It’s the kind of thing that you can look at for one or two seconds and
get a sense for what kind of boxer they are. Boxers like Roy Jones Jr,
George Foreman and Emanuel Augustus are very distinct from one another.
Roy holds his lead hand low baiting his opponents to throw something so
he can use his speed and reflexes to defend and counter. George
Foreman held his hands high and stalked towards his opponents waiting
to unleash the fury the moment their backs touched the ropes. Emanuel
Augustus, well, I don’t think anybody has really figured that guy out
just yet. Fight Night Round 4 features a wide variety of different ways
for boxers to stand and hold their hands that allows us to recreate the
style of all the licensed boxers and allows you, the user, to create a
huge variety of virtual opponents.

On top of the boxer’s stance and hand position there are a 3
different base punch styles and 3 different base block styles to choose
from. With the new physics system, the different punches and block
styles have subtle differences in how the punches contact the target or
how the blocks cover against incoming punches. Another interesting
addition in Fight Night Round 4 is the ability to select your boxer’s
best punch and give it a boost. This doesn’t make it a crazy animation.
Joe Frazier’s left hook didn’t look really different than other left
hooks – until it landed. No more Sinister Cross or Judge Jab. The
system is more balanced but it still allows us to customize fighters to
match their real life counterparts.
But a boxer’s style really comes down to their strategic approach
when they step inside the ropes. For Fight Night Round 4 we developed 8
base boxing styles that we assigned to every licensed boxer. Then we
tweaked and tuned these base styles to make them each boxer’s strengths
and mimic the way they fight (or fought) in real life. The 8 base
styles include:
Conventional Boxer: A boxer that sticks to the fundamentals and tries to set things up with the jab.
Unconventional Boxer: A boxer that eschews the fundamentals for a more dynamic approach.
Slugger: A roughhouse power puncher that likes to throw bombs, thinks the best defense is a good offense.
Brawler: Another power puncher, but one that shows more defensive ability.
Counter Puncher: A slippery, in-the-pocket defensive style fighter.
Boxer Puncher: A boxer that takes a conventional approach to setting up his big punches at medium distance.
Inside Fighter: A close range boxer-puncher that moves his head and tries to control the ring and work the body.
Outside Fighter: A stick and move fighter that focuses on keeping the opponent at the end of their punches.

One
of the really great things it that using the Create Boxer feature, you
can assign one of these 8 base styles to any boxer you create, which
allows you to ensure that when you create one of your favorite legends
and import him into your Legacy Mode as an opponent, he won’t end up
dancing around the ring when you want him to be an aggressive puncher.
When it all comes together and you combine the different animations,
boxer styles and boxer attributes with the differences in height and
reach, you can really see big diversity between the boxers you face
inside the ropes in Fight Night Round 4.