IN THIS CORNER... the official blog for EA SPORTS™ Fight Night Round 4 where you get inside access to our team as we develop one of the most anticipated games of the year. Get the latest info, exclusive content and hear what the team has to say about the sport of boxing. Touch ‘em up and let’s have a good, clean site!
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POSTED:
Nov 02 2009, 03:48 PM

With today's announcement of the DLC coming in December, we also wanted to add that a free component will also be made available at the same time consisting of a new Title Update and more free Gear. Here's a quick blog from Producer Mike Mahar:
Hello Fight Night 4 fans,
Over the last couple of months our community members have been providing us with feedback and we thank you for that.
We're extremely flattered to know we have a dedicated group of passionate fans who are willing to spend time playing the game and providing us with insight into how it may be improved.
Brizzo and I have been on Podcasts, the forums, and PM's answering your questions, and while we didn't have time to add all the feature requests into the game, we significantly overhauled some of the game play elements to address your online gameplay concerns. Here is a list of some of high profile additions you can expect in the next update.
Game Play Updates
- Adjusted the locomotion speed at close proximity so that your opponent can no longer trap you with glued feet
- Increased the stamina cost when continually punching
- Increased stamina loss when continually weaving
- Increased stamina loss for users that spam upper body movement
- Can no longer perform a perfect block when spamming the block
- Increased the stamina cost when continually running away from your opponent
- No illegal blows can be thrown by either user when one user is in a stun state
- Increased stamina cost of Haymakers
- Tuned punch accuracy when opponents are moving their head
- Reduced locomotion speed when throwing punch combos
Create Player Updates
- Allow users to duplicate and edit ratings of licensed boxers
Online World Championship Updates
- Improved cheat detection logic
General Updates
- Various Bug fixes
These updates will be available for FREE. Also available for free are over a dozen new Create Boxer accessories including Boots, Trunks, and Gloves.
As mentioned in a previous blog, you can choose to purchase all of the DLC content at the bundled price OR you can choose to purchase each game mode and boxer separately.
The bundled price will save you some coin, but ultimately it's your choice what you purchase. Final prices are still being locked down so be on the lookout for more information coming soon.
We hope you enjoy the game play changes and the free gear. See you online!
-Mike
POSTED:
Mar 23 2009, 01:53 PM
by Jason Thompson
Hopefully by now you have been picking up on some of the themes of Fight Night Round 4 (FNR4). Having seen some of the game play there are two phrases that fit this game perfectly - "No two punches are ever the same" and “One clean punch away from victory”. They define what will be the best boxing game ever and may very well be the best sports game of 2009. The technology, graphics, physics engine, and boxing knowledge all appear to have come together.
“No two punches are ever the same”. When you see the game play trailer its obvious that every punch is different. Some of the punches glance off of the shoulders or arms and some (fewer) hit the mark perfectly. In FNR3 any punch that landed was clean. The other punches were either blocked or parried. FNR3 was fun but that was not realistic.
“One clean punch away from victory”. The truth is, if two guys are fighting in a title bout, there are very few “clean” punches. If one guy can get to the other cleanly he will probably knock him out. Watching the trailer you can tell that clean punches are earned; they are set up round by round. The invisible wall that separated the fighters in FNR3 appears to have been removed as you can see both fighters working underneath some of the punches of the other with the last being a huge clean shot from Ali to Tyson’s chin.
These improvements over FNR3 are huge. This sets up the ability for each player to create their own truly unique style. Whether you like to get inside and brawl or use quickness and reach to keep your opponent off of you, your style will be unique to your fighter and your fighter’s physical abilities. The more you think of the possibilities the more you understand another phrase used by the FNR4 producers: “Height and Reach Matter”.
Sergio Mora told me at the Fight Night Community Day several weeks ago that he was going to fight Kelly Pavlik. I checked the boxing news outlets but did not see any formal announcements about this fight until last week. It looks like they will fight in late June or July in Atlantic City. This is a very interesting fight. Pavlik was going to fight Vernon Forrest but Forrest allegedly asked for too much money. Mora is 1-1 versus Forrest but thinks he will be better moving up from 154 lbs. to 160 lbs. for the Pavlik fight. Pavlik is coming off a loss to Bernard Hopkins at 170 lbs. and he is obviously better at 160. Pavlik is a puncher. Mora is a boxer. This should be a good fight. As they say in the FNR4 Game Play trailer… “Styles Make Fights”.